Direct Community Management is probably one of the most misunderstood
processes in user support. Where the Management is for an existing game,
AlienPants actively recruits people from existing game communities in an effort
to centralise information and user involvement in a game, or around a Game
Service Provider, or around a series of services. This means that the people we
employ are not only an integral part of the community surrounding a game, they
also act as avatars for the game, and as a managed interface between the users
and the developer or publisher.
Where a game does not already have a nascent community, AlienPants actively
seeks out and encourages people to take an interest in the game, and actively
creates a community of people surrounding a game. This core community can become
incredibly influential among their peers.
Large Communities
One of the core skills that AlienPants has is the design, creation and
ongoing management of very large communities bound to a single genre or title.
AlienPants has been involved in the creation of two of the largest Games
Service providers in Europe, with founder members of AlienPants being part of
the original team that built and managed BarrysWorld prior to commercial
funding, building the user community to a peak of more than 300,000 customers.
AlienPants was contracted in 2002 by British Telecom to create a brand new
Online Games Service to complement their acquisition of the Games Domain
website, and during the period from 2002 to 2003 AlienPants built the community and service from
nothing to more than 150,000 customers.
AlienPants has also been heavily involved in building and managing QuakeNet,
the world's largest Internet Relay Chat (IRC) service, which averages more than
200,000 concurrent connecdted users spread across Europe and the US every night. Tom Gordon,
CEO of AlienPants has been an Operator on QuakeNet for more than three years, helping
to guide Community Support and policy-making across the network. The
non-commercial, volunteer-run QuakeNet itself is the home to the largest
concentration of Online Games players in the world, providing an organised and
safe chat environment for more than five times as many gamers as its nearest
commercial rival, as well as being the largest Internet Relay Chat network in the world. QuakeNet is now home to the chat-based online support services
for most of the major Game Service Providers in Europe, including BarrysWorld,
Blueyonder, Tiscali Games Gmbh, Wireplay, Thrustworld, ShellEurope and Game Server
Profis Gmbh.
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